This basically means that Pillars of Eternity 2 flopped really hard. RPGs of this sort do have long tails, but at this juncture there is no way investors are recouping the investment.Īs said, Obsidian aimed to sell 580K copies at $50 in order to break even a huge number especially when talking about a WRPG that targets a small group of gamers. …the "breakeven" for investors was about 580,000 sales at $50. For all sales from launch through September – the period when any game makes the vast majority of its money – I got $192.67… I invested $1000 in getting it made, and the first dividents from that are in. ![]() We now have a sense of just how badly #deadfire sold. ![]() And while the WRPG market is a niche one, this number feels really low and may explain the rumours that surfaced about Microsoft purchasing Obsidian.ĭylan Holmes has invested $1000 in getting Pillars of Eternity 2 made and according to the first FIG figures, the game has sold 110K copies until September 2018. According to reports, the game has only sold 110K copies worldwide until September 2018. It appears that the sequel to Pillars of Eternity, Pillars of Eternity II: Deadfire, has sold poorly.
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